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So at least it's true for me, first I have to know what I'm doing, first I have to understand what I'm doing before I can put it into 3D, or model it in clay for that matter, which is very similar in the process.ĭAL: Do you model in clay much to get inspiration or to flesh out ideas, I guess? So if you don't understand this and don't know how the shape defines functionality, you are probably not going to have a very good time or a fun time modeling that thing. Or the shoulder, that's another joint there. So those are three types of joints already. So you have to learn how to model a joint, what kind of joint is used in an elbow or a knee or a wrist.
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Kim: Well, if I think of a current project I'm working on, it's a dragon skeleton and I had to do huge amount of research about animal and human skeletons before I could do that. So how critical do you think it is to understand how something works to be able to model it properly?
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How critical is it to understand how something works in order to be able to model it properly? For example, you and I talked a bit before about modeling a weapon, and you said that you have no interest in it because you have no working knowledge of it. Practical knowledge of how things work in order to be able to model them, realistically.ĭAL: .She talks a little about her pen and paper (role-playing) game that she's in the process of creating.How to sell your models for profit and her recommended "path to success.".Her inspiration for her modelling concepts.(clicking on image will open an new window and take you to DAZ3D site)
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